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Carpe Diem Charter
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Topic: Carpe Diem Charter (Read 2657 times)
Arturion
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Carpe Diem Charter
«
on:
September 04, 2008, 10:00:53 AM »
Scripture and Commandments for the Foundation of Carpe Diem
Introduction
We, the heathen unbelievers of the internet and of Cyberations, admit to the error of our ways and solemnly swear to follow the word of our Sovereign and commander so that his word, his justice may be done.
On Membership: Conversion
Nations seeking to swear off the depravity and unholy filth of their ways may convert to the faith via the forums. An application must be filled out and submitted to the application center. Once an appropriate member of the alliance deems the applicant worthy, they will be sent to fulfill the nation audit requirement, or a Rite of Passage. No nation may begin the Rite of Passage if they are not currently in a time of peace. No nation will smear the name of the alliance or the Empire by taking part in other organizations.
On Membership: The Rites of Passage
Once a nation becomes a Novice, the applicant will be put through a process of re-education and holy surrender to Carpe Diem. Once enlightened, the novice will become a true member of the faith and the Empire and will be allowed to make claims to their membership.
On Membership: Excommunication
Excommunication from Carpe Diem is a grave matter. The Sovereign and Oracle reserve the right to excommunicate members whom they deem to be unforgivably tainted by sin or treason.
Crusades:
In the case of war, all members of the Empire will be expected to engage to protect the faith. All members of the faith will be made to be aware of this condition before becoming a part of the Empire. Any nation who dares to abandon the faith in a time of war and strife will be excommunicated and stoned until death. If the nation commits the treason of converting a new faith, they will be pursued and demanded to pay for the losses of the martyrs and true faithful.
Holy Justice:
Any act found to be harmful to the Empire will be brought before the Sovereign and/or the Oracle. The accuser is responsible for providing all evidence in the inquisition of the individual at question. Once the accuser has made his/her case, the accused will be allowed to state his/her own. If the accused is found innocent, all charges will be dropped and forgotten. In the case that the accused is found guilty, the Oracle and Sovereign will agree on a suiting penance as derived from the offense.
Commandments
Below are the holy commandments of Carpe Diem as spoken unto the highest members of the faith.
1. No member is allowed to start violent actions against any nation without permission of Sovereign, Oracle or the respective apostle of defense. This involves both direct attack and acts of espionage.
2. All members will march under the banner of Carpe Diem and no other.
3. No member of CD shall lend a helping hand to an enemy of the faith.
4. No member of CD will launch a nuclear attack against another nation without approval from the Sovereign.
5. No member of CD will claim dual membership with other faiths.
6. No member of CD shall spy on the working of our faith and provide information to other establishments.
7. No member of CD shall profess to speak for the Empire on official matters without specific approval from the Sovereign or the Oracle.
8. All members of CD shall follow Cybernation’s rules in game and in CN forums. Any found to violate this rule will be instantly excommunicated.
9. CD encourages members of the faith to have fun together, get along, and enjoy life overall.
10. Members of the faith are expected to keep all of their personal beliefs and thoughts on Cybernations out of public view.
11. Acting outside the role of a member of the faith in a position of public politics is a serious and punishable offense.
12. Seeking to inflame and hurt the sensitivities of members of the faith is frowned upon and will not be tolerated.
13. Members of the faith will be cordial to visiting dignitaries of other faiths despite their clear ignorance and heathen practices.
14. Members of the faith will not spread the word of confidential sermons to anyone outside the faith.
15. Those who seek to give up the faith and return to a life of barbarism and sinful ignorance are allowed to do so in times of peace. However, this matter must be brought up to allow removal from the inner halls of the alliance. Those who fail to do so will be considered spies and traitors and will be immediately executed and sent to burn upon the horn of CD prematurely.
Structure of the Alliance and Empire:
The Government of the Empire is based on a mixture of the merit of its practitioners as well as democratic processes.
The Sovereign:
The Sovereign is the supreme worldly leader of the Empire. He or she shall rule over Foreign Affairs and Internal Policy and appoint all officials of government and the Alliance, aside from elected deputies. Should the Empire resign, he or she may appoint a successor. If needed, the Sovereign may make changes to the government as he or she sees fit. If the Sovereign should go missing for a length of time equal to or more than a month, he/she forfeits the throne to the Oracle.
The Oracle:
The Oracle serves as the Sovereign's second in command and most trusted advisor. This position is rewarded by the Holy Sovereign to a deserving voice of Carpe Diem. The Oracle reserves the right to take over as Sovereign if the true Sovereign goes missing for a considerable length of time or during a crisis. The Oracle will take a more specialized role in Foreign Affairs, handling chapter houses (embassies), regular announcements, etc. Should the Sovereign decide to take a leave of absence, the Oracle will temporarily be allowed to sit upon his throne as Sovereign.
Apostle of Education
The Apostle of Education handles the teaching of novices, enlightening them in our ways and helping them to be true to the alliance.
Apostle of War
The Apostle of War handles the military affairs of the Empire in both peacetime and wartime. She/he is responsible for keeping the Empire in a state of organization that will allow us to defend ourselves and our faith in times of war.
Apostle of Internal Affairs
The Apostle of Internal Affairs handles several things within the boundaries of the Empire. She/he is in charge of organizing the conversion of nations into new members, devising programs to spur activity, and of informing members of important matters within the Empire.
Apostle of Finance
The Apostle of Finance seeks to attain a strong economy for the Empire and its members. The Apostle will be responsible for moving and keeping track of aid and making sure the Empire has a strong means of organizing trade. The Apostle will also be asked to handle reparations in times of war, both outgoing and incoming.
High Priests
Any member of the Empire will be permitted to petition to be a High Priest. Priests will be accepted via the majority vote of members of the Empire. Any member who becomes a High Priest has taken the first step to eligibility as an Apostle. The Sovereign will regularly review the Apostles and their High Priests to determine which is more deserving of what title. If a High Priest is found incompetent by either the Sovereign or the Apostle in charge of him/her, they can be removed without trial. If the Apostle chooses to remove their High Priest on account of incompetence, all final decisions will be reviewed by the Sovereign.
High Priests swear to do the bidding of their Apostles, the Sovereign, and the Oracle. They have no other power beyond what is allotted to them for the purposes of their duties.
Election of High Priests
Every three months, members of the Empire will be allowed to petition for a role as High Priest and provide a campaign to prove their eligibility. This time of campaigning will last one week, at the end of which the votes will be cast. Should two or more prospective High Priests receive equal votes for the same position; the current Apostle will choose whomever she/he deems most worthy.
Ratification
Ratification of this charter will follow the rules specified in the old charter of the alliance Carpe Diem.
*All major changes must be agreed upon by the entire Triumvirate and by 4 of the 5 directors.
*After passing the government regulations, the alliance change will be put up for mandatory vote by the alliance as a whole. A 60% majority is quorum, and will be the deciding factor.
*If 60% of the votes are not in favor of the change, the change will not happen, regardless of the government desires.
Amendments
In order for these commandments to be amended after its ratification:
The Sovereign must approve all proposed changes.
2/3 of the appointed apostles must approve all proposed changes.
If the Sovereign seeks to threaten the positions of any holy member of the Empire, she/he has lost their way in the faith and will be subject to penance as determined by the rest of the government.
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Last Edit: December 01, 2009, 11:32:52 PM by Kirsten
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Re: Carpe Diem Charter
«
Reply #1 on:
April 12, 2009, 02:30:51 PM »
Note: Codex of Laws is now obsolete.
Codex of Laws
Due to a lack of details in the Carpe Diem charter, this code of laws will be established as a compliment to the charter, to fill in the grey areas.
Quote
Article I: Acceptance into Carpe Diem
1. No member is allowed to be a member of another alliance, under any circumstance.
2. All applying members are to be listed as “Carpe Diem Applicants” until given permission to change it otherwise.
3. In order to gain full membership, all applicants must complete the mandatory nation audit that will be performed by the Director of Education and his assistants upon the completion of one’s nation application.
4. Upon completing the mandatory audit, members will be expected to maintain their nation and keep a substantial presence on the forums. A “Substantial presence” is defined as visiting the forums at least twice day and making regular posts.
Article II: Removal of officials
1. At any time, government officials can move to have any member of the Carpe Diem government expelled or impeached.
2. To impeach a director, 4 of the 6 directors must vote “yay” for the removal, along with at least 2 of the 3 triumvirs voting “yay”.
3. Expelling a Triumvir requires at least 5 of the 6 directors voting “yay” and 2 triumvirs voting “yay”. 4. The deputy triumvir has no say in the expulsion of other triumvirs.
Article III: Procedures for Alliance Change
Subsection A: New Treaties
1. The ratification of a new treaty requires full support from the triumvirate and the agreement of the Director of Foreign Affairs.
2. In order for the treaty to become official, all three Triumvirs must sign the treaty as well as having at least 2 director’s sign, 3 if neither of the two is the Director of Foreign Affairs.
Subsection B: Charter Amending
1. In order for the charter to be changed, at least 2 Triumvirs must agree that the amendment is necessary and important to alliance function.
2. At least 3 directors must agree that the amendment is necessary.
Subsection C: Major Alliance Changes
1. A “Major Alliance Change” is defined as something that critically alters the alliance. Examples would be: Mergers, government reformatting, color change, “super treaty*”.
2. All major changes must be agreed upon by the entire Triumvirate and by 4 of the 5 directors.
3. After passing the government regulations, the alliance change will be put up for mandatory vote by the alliance as a whole. A 60% majority is quorum, and will be the deciding factor.
4. If 60% of the votes are not in favor of the change, the change will not happen, regardless of the government desires.
Article IV: Elections
1. Elections will take place over the course of the last 72 hours of every third month.
2. Election dates shall be as follows: January 29-31, April 28-30, July 29-31 and October 29-31.
3. Members will be given a minimum of one (1) week advanced notice to begin any campaigning for positions of power within the alliance.
4. The winner of the election will be determined by a popular choice vote. The member, who, at the end of 72 hours, has the most votes for each particular position, will be the winner of that position. The only exceptions to this will be if a candidate runs unopposed, or if the victor declines the position.
5. Members are allowed to run for more than one position; however, should they win more than one position, they must forfeit one of the positions of their choice, but may not forfeit a position they ran for unopposed.
6. No candidate may run for more than one (1) unopposed position.
7. There is a 24 hour grace period for on forum mask changes. Once the mask is changed, any government members that have lost their position are not allowed within government IRC channels.
Subsection A: Electable Positions
1. Director of Defense. The DoD is in charge of helping the Triumvirate with Carpe Diem's military structure, and during alliancewide war (s)he is allowed to approve targets for war and espionage. The Director of Defense is allowed to appoint military staff to assist in organizing the military.
2. Director of Education. The DoE is in charge of teaching newcomers the ways of cybernations, and Carpe Diem. The DoE attempts to keep rookies and members alike out of trouble by informing them of the do's and do not's of CN.
3. Director of Finance. The DoF is in charge of helping the Triumvirate with Carpe Diem's financial structure. As head bank, the DoF is highest in command of the financial structure of Carpe Diem, and is allowed to appoint Deputy Directors of Finance and Bank Advisors to assist in organizing financial affairs. They are in charge of running and handling tech deals.
4. Director of Foreign Affairs. The DoFA is in charge of helping the Triumvirate with Carpe Diem's diplomatic relations, treaties and diplomats. He is allowed to appoint Deputy Director of Foreign Affairs and Foreign Affairs Officers to help him making treaties and taking care of diplomatic relations. Director of Foreign Affairs is also in charge of taking care Carpe Diem's embassies.
5. Director of Internal Affairs. DoIA is in charge of keeping track of members, keeping up communication, and recruitment. The Director of Internal Affairs is allowed to appoint a Deputy Director of Internal Affairs and Recruiters.
6. Director of Trade. The DoT is in charge of makingsure members are on our alliance team color and finding members tradecircles. The Director of Trade is allowed to appoint a Deputy Director of Trade.
Article V: Basic Code of Conduct
Subsection A: Government
1. Government members are expected to be active contributors in forum discussions.
2. Government members are expected to be above the trolling of their subordinate members.
3. It is unacceptable for government members to abuse their moderation and administration powers at any time. This includes:
A. Editing a post without just cause.
B. Editing a member’s profile in any way without good reason.[/li][/list]
4. Government members are expected to remain respectful and polite towards the members and officials of other alliances until those members or officials have proven themselves incapable of doing so themselves. It is in the best interest of the alliance for our government members to always keep a cool and rational head when dealing with other alliances.
5. Violation of these rules will be examined on a case by case study. Consequences range from position suspension to alliance expulsion.
Subsection B: Membership
1. Membership is expected to keep all beliefs, theories, opinions and trolling for the game out of the public eye.
2. Posting out of character on public alliance politics or open world forums is forbidden and will be handled with serious punishment or even expulsion.
3. Trolling in any way on the public forums will result in expulsion.
4. Members are expected to remain respectful to all visiting diplomats on our forums and in our public IRC channels.
5. Members are not to partake in any way with diplomatic activities unless appointed to diplomatic positions by the director of Foreign Affairs.
6. Members are not allowed to pass information pertaining to the opinions of the alliance or any information that the government has made public to alliance members. Violation of this rule will result in expulsion from the alliance and ZI.
7. Attacking or spying on nations, regardless of alignment, is illegal without the approval of a triumvir or the director of defense. First time offenders will pay reparations and second time offenders will be expelled and possibly even attacked depending on the severity of their actions.
8. Members must notify a government member or post in the internal affairs section asking to be demasked if they wish to leave the alliance. Those who leave without doing so will be considered spies and may be subject to attacks.
Article VI: Duties of the Triumvir
1. The Triumvirate exists to oversee the progress and planning of the alliance.
2. The Triumvirate reserves the right to create a list of duties and goals they would like to see every director carry out.
3. In the event of a Foreign Affairs emergency; any triumvir can act out of necessity to save the alliance. Actions will be scrutinized after the event to determine if they were the proper action.
A. The power in this clause is extended to the Director of Foreign Affairs.
4. The Triumvirate has the power to appoint a deputy Triumvirate who's main purpose is to replace a triumvir in the event of a resignation, expulsion or other reasons. The deputy has no real responsibility or power, but do retain authority on equal standing with directors, and may be given responsibility but only by the triumvir.
Article VII: Ratification of this Codex
1. In order for this codex to be ratified, 5 of the 6 in office directors must approve and all 3 triumvirs must be in agreement.
2. The codex can be changed as many times as necessary before it is officially ratified so that it may be officially ratified. This codex must be ratified regardless of how many times it is changed.
3. Once ratification is finalized, any changes to this codex are as follows in Article III Subsection B as this codex is on equal standing as the alliance Charter.
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Last Edit: December 02, 2009, 10:03:34 AM by Pyroman
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